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DEBRIEFING PROTOCOLS

POST-MISSION ANALYSIS & EVALUATION

AGENT ADVISORY: If you are reading this, you have survived the assignment. Congratulations. Now, Headquarters needs to assess whether you are an asset or a liability. The evaluation is based on Precision, Speed, and Intel Gathering.

01. PERFORMANCE GRADING (S-RANK) 02. HUNT MODE STRATEGY 03. SCORING MATHEMATICS 04. PSYCHOLOGICAL WARFARE (SHARE) 05. DATABASE COMMITTAL

01 // PERFORMANCE GRADING

The Agency's AI evaluates your performance instantly upon mission completion. We don't care about "effort". We care about results. The primary metric is your Intel Collection Rate (Optional Objectives completed).

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FIG 1.1: EVALUATION ALGORITHM

The Classification Thresholds

CONFETTI PROTOCOL:
If you achieve Rank S or A, the interface is programmed to deploy celebration particles. Do not be distracted by the glitter. Maintain situational awareness.

02 // HUNT MODE STRATEGY

In "Hunt" operations, the rules of engagement change. It is not a race; it is a game of resource management and tactical greed.

🎯 The Primary Objective

Secure Targets = Score Points.
Every Red Target you turn Green grants you 1 Point. Simple. The agent with the most points wins.

⏳ The Resource: Time

You are fighting a countdown. When the clock hits 00:00:00, extraction occurs immediately, regardless of your position.

The Bonus Multiplier Effect

This is where recruits fail and legends are born. In a tie (same number of points), the Agent with the Higher Total Bonus wins. But bonus does more than break ties:

TIME DILATION: Completing optional Camera Objectives (Intel) adds seconds directly to your countdown clock.

More Intel = More Time = More opportunities to reach distant targets = More Points.

Do you skip the hard QR code to run to the next checkpoint? Or do you spend 30 seconds cracking it to gain 60 seconds of mission time? Choose wisely.

03 // SCORING MATHEMATICS

For those who prefer cold, hard numbers. Here is how the mainframe calculates your worth.

Run Missions (Speed is King)

FINAL_TIME = ELAPSED_REAL_TIME - ACCUMULATED_BONUS

Example: You took 10 minutes (600s) to run the course. You gathered 120s of bonus. Your leaderboard time is 480s (8 minutes). You effectively time-traveled.

Hunt Missions (Greed is Good)

LEADERBOARD_RANK = (POINTS * 1000) + BONUS_SECONDS

Example: You captured 5 targets (5000 score index). You have 45s of bonus. Total Index: 5045. Another agent captured 5 targets but only has 10s bonus (Total: 5010). You win.

NEW RECORD
FIG 2.1: HIGH SCORE ANOMALY DETECTED

04 // PSYCHOLOGICAL WARFARE

A mission isn't real unless you prove it to your rivals. The "Mission Complete" terminal includes an embedded Propaganda Generator.

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TOP SECRET
AGENT ZERO
MISSION: PRECISION
FIG 3.1: SHAREABLE ASSET

Use the "Share" button to distribute this digital asset. It asserts dominance without violating operational security (OPSEC).

05 // DATABASE COMMITTAL

Once the "Mission Accomplished" screen loads, your fate is sealed in silicon.

WARNING: IMMUTABLE LEDGER
  • Game Status: Updated to 'Completed'. Cannot be reopened.
  • Global Stats: Your total games count increments by +1.
  • History: This run is permanently etched into your dossier.
There is no "Undo". There is no "Load Last Save". Try not to embarrass us.
// END OF DEBRIEF