Archives
EN DE IT ES FR PT

RANKING PROTOCOLS

COMPARATIVE PERFORMANCE METRICS

AGENT ADVISORY: You are not alone in the field. Every operation is logged, analyzed, and compared against the global operative database. Prestige is currency. The following document details how the Agency determines who leads the pack and who gets archived.

01 GLOBAL RANKING SYSTEM 02 SCORING ALGORITHMS (MATH) 03 GAP ANALYSIS & DELTA 04 PSYCHOLOGICAL WARFARE

01 // GLOBAL RANKING SYSTEM

The Leaderboard is a "Live Feed". It updates in real-time as agents complete missions across the globe. There are no participation trophies here; only a ruthless hierarchy.

The Stack Hierarchy

FIG 1.1: LIVE FEED DATA
#1 AGENT_ZERO 9850 PTS
#2 YOU 7200 PTS
#3 UNKNOWN 4100 PTS

Tie-Breaker Protocols

In the event of a statistical tie (same score or same time), the Agency favors the agent with:

  1. Higher Intel Bonus: Raw skill beats luck.
  2. Timestamp: Whoever filed the report first holds the position.

02 // SCORING ALGORITHMS

The OS distinguishes between two primary operational modes. The mathematical treatment of "Bonus Intel" changes completely depending on the mission profile.

🏃 TYPE A: "RUN" PROTOCOL

Goal: Speed

The objective is to minimize total time. The clock counts UP.

The "Time Travel" Mechanic: Every bonus second you earn via the Camera is SUBTRACTED from your raw elapsed time.

RAW TIME (10:00) - BONUS (02:00) = SCORE (08:00)

*If you are slow but smart, you can beat a fast runner who ignores intel.

🏹 TYPE B: "HUNT" PROTOCOL

Goal: Points

The objective is to maximize score before the countdown ends.

The "Greed" Mechanic: Every Green Target equals 1 POINT. In the event of a tie in points, the winner is the one with the highest accumulated Bonus.

TARGETS (5) + BONUS TIE-BREAKER = RANK
CRITICAL: In Hunt Mode, Bonuses also ADD TIME to your active countdown. Collecting intel gives you the minutes needed to reach distant targets.

03 // GAP ANALYSIS & DELTA

The column labeled "GAP" represents the mathematical distance between you and the operative immediately above you.

Understanding Delta (Δ)

FIG 3.1: TACTICAL READOUT
> INITIATING THREAT ASSESSMENT...
> TARGET: AGENT_X (RANK #1)
> DELTA: +120 POINTS
> STRATEGY: ACQUIRE 3 MORE TARGETS
> WIN PROBABILITY: 14.5%

04 // PSYCHOLOGICAL WARFARE

An isolated agent is a weak agent. The system allows you to broadcast your results directly to other devices via encrypted Challenge Links.

The "Challenge" Mechanism

By generating a Challenge Link, you create a direct P2P rivalry instance. The recipient will see your score as the "Target to Beat".

FIG 4.1: ENCRYPTED HANDSHAKE
WARNING: OPSEC PROTOCOLS
Sending a challenge reveals your Agent Codename and Exact Score to the recipient. Ensure you are ready to defend your title before transmitting. Do not challenge an operative you cannot defeat.
// END OF RANKING REPORT